#ifndef _Sights_h_
#define _Sights_h_
#include<d3d9.h>
#include<d3dx9.h>
#include"Sprite.h"
class CSights
{
	int kind;//loai khung canh( nui, may, co,cay...)
	int x,y;
	CSprite *Sight;
public:
	CSights(int kind,int x,int y);
	~CSights();
	//void LoadResource(LPDIRECT3DDEVICE9 d3ddv);
	void Render(LPD3DXSPRITE sprite,LPDIRECT3DTEXTURE9 image,int time,int xcamara);
};
#endif